![]() ![]() ![]() Impoppable cost multiplier stacks on top of the Easy and Medium difficulty.Impoppable price modifier reduced from 20% -> 11.1%.Impoppable no longer scales on top of Hard difficulty.Impoppable cost multipliers now multiplies on top of the default difficulty multipliers, resulting in the base Impoppable mode now increasing the cost of towers and upgrades by 29.6% instead of 20%.Extra lives cannot be earned unless the maximum limit is raised either in the Challenge Editor or in developer-sanctioned events. By default, the maximum number of allowed lives in Impoppable is now always 1.Mana Shield is now disabled in Impoppable Mode.According to Ninja Kiwi, Mana Shield was never intended to be usable in Impoppable and was only usable due to miscommunications among developers. In Version 16.0, Impoppable Difficulty was changed so that Mana Shield is disabled, and the maximum lives the player can have was fixed to 1 life by default. Alternatively, the player can use upgrades like Downdraft or Druid of the Storm to blow back bloons if they reach too close to the exit.If the player uses Spike Factory, it's recommended to get Perma-Spike due to its ability to withstand a large amount of bloons.Spike Factories can substitute as a "Mana Shield", saving the player from small amounts of bloons that get past their defenses. Due to Mana Shield and Healthy Bananas being disabled, Spike Factories are more viable because of this restriction.Ezili's Sacrificial Totem ability is also disabled. Passive abilities that activate upon losing lives (those of Bomb Blitz and Elite Defender) are useless on this mode, as losing a life results in a game over, unless Legend of the Night's passive black hole ability is active.Don't rely on them entirely, as some maps prevent the spikes from not getting consumed by closeby entering bloons, but do make good use of this Monkey Knowledge Point to your advantage. Pre-Game Prep can be extremely helpful in the early rounds, allowing the player to save up for a more expensive early-game tower. ![]() While by no means necessary, farming can make affording more expensive upgrades easier.Green Bloons spawn immediately at the start of Round 6 as such, any successful early-game defense must be able to handle these without relying too heavily on Pre-Game Prep.Prices are also higher while keeping the use Monkey Knowledge, income production, Powers, Continues, and selling. The restriction of having only 1 life means that very careful play is required to survive. The basic purpose of Impoppable Mode is to prepare the player for the challenge of CHIMPS Mode. More specifically, every Round past 80 increases MOAB health and all bloon speeds by 2% (e.g. It is worth a note that Rounds 81+ start to increase health and speed of MOAB-Class Bloons and all Ceramic Bloons are replaced with the Super Ceramic variant. In special challenges that are not set on Hard will have their prices risen by +11.1%. Standard games of Impoppable begin on Round 6 and end on Round 100, when the BAD appears. In addition, towers and upgrades cost 20% more than on Medium Difficulty (equal to roughly 11% more than Hard Difficulty). On Impoppable, players start with only 1 life and all means of gaining lives (including Mana Shield) are disabled. Beating Impoppable unlocks the CHIMPS gamemode. It is unlocked on a map-by-map basis by beating Alternate Bloons Rounds. Impoppable is a game mode in Bloons TD 6. Some freeplay rules and difficulty will apply at the later rounds. Impoppable will test your Bloon popping skills to the max. ![]()
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